As a part of the 2011 Transforming the Chan program at the Chan Contemporary Art Space in State Square, Darwin, Frontline created the Virtual Chan - an online virtual space for people to visit the Chan Art Space any time they like!
While the space in still in development, online audiences are encouraged to visit, check it out and add to the Chan creative space.
See the attached files for instructions on how to login to the Virtual Chan.
Between March and September 2011, Frontline ran a series of interactive new media arts displays and events at the Chan Contemporary Art Space. During this period there were 10 events in total and 4 ongoing exhibitions.
In 2011 Frontline and Darwin Community Arts were given funding to present the digital artworks from the five schools who were successful in the Being a Territory School’s Digital Art Competition for centenary year 2011.
I attended ACVA Lab in Melbourne, 18-20 February 2010 (http://www.acva.net.au/acva_lab). I was one of ten participants from around Australia, representing a range of practice in virtual art. It was a great experience for me. These are what I took away from the Lab:
Completed building a TagTool Mini on 6 March 2010, with Adam Perfrement. Haven't done so much soldering in years. We used a plastic, tupperware-like case temporarily; it ain't pretty, but it works! The TagTool follows on from Laser Tag, and also uses tagging and projection. It is a live "digital drawing" and animation application. Visit http://www.tagtool.org.
Only a few days ago (probably on Saturday, 28 November) did the distinction between art and design become clearer to me, courtesy of Tom Igoe, in an interview with him in the book "Programming Interactivity" (O'Reilly, 2009). He was describing the distinction in relation to device interaction:
I was reminded of "intercreativty" twice today: first, during a talk with a multimedia artist in Darwin about how he could potentially contribute to Frontline; second, when I visited the web site of a Philippine-based artist to listen to her compositions, including excerpts from her sound installation work.
Frontline will have multimedia and sound installations. But how will we make multimedia and sound installations, and other "locative media" in the coming months and years? I believe our locative media should be guided by the principle of intercreativity.